

I'm currently using slide_camera as a boolean checker for animation control, but it would be nice to be able to rename it or add multiple checks. Renaming variables would be a similar improvement, but only if it auto-updated any node references to the changed variable.Ībility to add additional values to nodes would be useful. Ideally, this could be changed at the character panel with changes reflected automatically across nodes.

Currently, any change to a character name requires a new entry, which means that every node they speak on must be manually changed. It's a major pain when you realise you need a new choice at the top of the list. As most engines will use the order to loop and display to screen in order, being able to easily change the order would be a big help, as right now it requires deleting choices and rewriting, and relinking. My suggestion would be ctrl+left click and drag to duplicate a node.Ĭhoices: It would be really useful to be able to change the order of choices by dragging them. Matt, I'm not sure how active you are in updating Dialogue Designer, but I thought I'd provide some feedback:īeing able to easily duplicate nodes would be a huge quality of life improvement. Global list of characters and variables please :)Īfter spending a bit of time with Dialogue Designer, I have to say that I'm very happy with the program.

Basically you should have a save, and save as option (just like most other software) -Ĥ. if someone is really upset about the size they can always go into the file and strip the graph info out of there. json files are really small to begin with. Do we really need a 'save' and an 'export'? I get that export doesnt include the graph stuff used in the program itself but its really not saving you much to not have the graph included in your json. I have a lot of dialogue files and it gets hard to organize having to sit them all in the same base project folder.ģ. When you open the file back up it should know where it is located in your file system and want to save itself there by default (file > save). It would be better to just have a save dialogue pop up where you can choose a folder in your file system (similar to most other software). Similar issue with folders. Having a base project folder is a bit odd. I think it should just associate itself with whatever it's file is actually named in the file system.Ģ. When I save it still wants to save itself as foo.json. For example if i save a file as foo.json but then externally edit it as bar.json and re-open. It would be great if the files knew their own name. Great software! I want to make a few requests:ġ.
#Rpg dialog maker download
There are no limits for the amount of languages you can use.Įxport your dialogue with one click to an easy to read JSON text file, which can be imported into most modern game engines and frameworks.Įxample file: Download an example exported file from the bottom of this page.Īvailable nodes: >DOCUMENTATIONGridlessDB by radmatt Godot Dialogue System 2 by radmatt Any questions? Contact me: radmattsoftware at Matt, They are incredibly helpful in organising the dialogue and keeping track of player's progress.Ĭhange the dialogue language by selecting it from a drop-down menu. The editor includes a characters database and local variables database (strings, integers, booleans). It is also fast and lightweight - it runs smoothly even on less powerful PCs. The editor was created for non-programmers. Create complex non-linear data structures in minutes, no programming experience required! A powerful (but easy to use) branching dialogue editor designed for story-driven games like RPGs and Visual Novels.
